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Trapped On An Island Until I Build A Boat

Trapped On An Island Until I Build A Boat

A Roblox experience owned by Washed Up!.

SurvivalENsurvivalcraftingzombies

Description (written by the developer; not a statement by this register)

🏝️ Your ship has crashed... and you've washed up on an island alone. Gather resources, tend the fire, and survive long enough to build your escape. HOW TO PLAY: 🪵 Chop trees and mine rocks to craft tools and weapons. 🔥 Build and upgrade your Bonfire to unlock new areas. 🧟 Tribal Zombies roam the island at night — stay near the fire. ⛵ Collect all 5 Raft Parts and escape before it's too late! TIPS: 🌙 Night is dangerous — always keep your Bonfire burning. 🪓 Upgrade from basic tools to Steel weapons to fight back. 💀 The deeper you explore, the deadlier the Zombies get. 🎒 Craft Ammo and stock up before heading into the dark. Enjoy the game? Like 👍 and Favourite 🌟 to support us!

Last updated by the developer 30 Jul 2026, 14:02 UTC.

2
playing (measured 12 Aug 2026, 07:08 UTC)
294,101
lifetime visits
32%
liked (120 👍 / 253 👎)
1,186
favourites (4.0 per 1k visits)
22 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:085first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel
799 R$
Slaptool
129 R$
Gold Weapons Pack
99 R$
2x HP
49 R$
Sprint
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Beginning · welcome202,820
Kill 10 Mutated Zombies · other12,041
Weapon Forged · other11,517
Kill 25 Mutated Zombies · other5,725
Self Revive · other13

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.