Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Trapped On An Island Until I Build A Boat

Trapped On An Island Until I Build A Boat

A Roblox experience owned by Washed Up!.

SurvivalENsurvivalcraftingzombies

Description (written by the developer; not a statement by this register)

🏝️ Your ship has crashed... and you've washed up on an island alone. Gather resources, tend the fire, and survive long enough to build your escape. HOW TO PLAY: 🪵 Chop trees and mine rocks to craft tools and weapons. 🔥 Build and upgrade your Bonfire to unlock new areas. 🧟 Tribal Zombies roam the island at night — stay near the fire. ⛵ Collect all 5 Raft Parts and escape before it's too late! TIPS: 🌙 Night is dangerous — always keep your Bonfire burning. 🪓 Upgrade from basic tools to Steel weapons to fight back. 💀 The deeper you explore, the deadlier the Zombies get. 🎒 Craft Ammo and stock up before heading into the dark. Enjoy the game? Like 👍 and Favourite 🌟 to support us!

Last updated by the developer 30 Jul 2026, 14:02 UTC.

2
playing (measured 12 Aug 2026, 07:08 UTC)
294,101
lifetime visits
33%
liked (151 👍 / 305 👎)
1,476
favourites (5.0 per 1k visits)
22 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:085first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel
799 R$
Slaptool
129 R$
Gold Weapons Pack
99 R$
2x HP
49 R$
Sprint
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Beginning · welcome261,572 · 100.0% win
Kill 10 Mutated Zombies · other18,043 · 16.5% win
Weapon Forged · other17,971 · 15.7% win
Kill 25 Mutated Zombies · other8,495 · 7.5% win
Self Revive · other13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

323332.515 August 2026 — 32 % liked25 August 2026 — 32 % liked4 September 2026 — 32 % liked14 September 2026 — 33 % liked24 September 2026 — 32 % liked4 October 2026 — 32 % liked14 October 2026 — 33 % liked24 October 2026 — 33 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–33 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 05:3133no change
14 Oct 2026, 05:3033+1
4 Oct 2026, 05:2332no change
24 Sept 2026, 05:2232-1
14 Sept 2026, 03:3233+1
4 Sept 2026, 03:3132no change
25 Aug 2026, 01:3332no change
15 Aug 2026, 01:2232first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.