Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Void Dynamics Parkour (BETA)

Void Dynamics Parkour (BETA)

A Roblox experience owned by Void Dynamics.

AdventureENparkourbetaplatformer

Description (written by the developer; not a statement by this register)

🚧 **Void Dynamics Parkour (BETA)** 🚧 Welcome to **Void Dynamics Parkour**! Test your skills as you jump, climb, and run through challenging parkour stages designed by **Void Dynamics**. Each level will push your timing, balance, and speed to the limit. ⚠️ **This game is currently in BETA**, which means new stages, features, and improvements are still being added. You may experience bugs while we continue development. 🔥 **Features** • Challenging parkour stages • Checkpoints to save your progress • Increasing difficulty as you advance • More stages coming soon 👍 **Like and favorite the game** to support development and stay updated as we release new content! 👥 **Join the group: Void Dynamics** to be part of the community and see future projects.

Last updated by the developer 27 Jun 2026, 06:41 UTC.

0
playing (measured 19 Aug 2026, 15:06 UTC)
359
lifetime visits
100%
liked (5 👍 / 0 👎)
1
favourites (2.8 per 1k visits)
22 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome39 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.