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Rob Bank for Brainrots!

Rob Bank for Brainrots!

A Roblox experience owned by Bankin' Brainrots.

ObbyENbrainrot memestealth heistobby/obstacle course

Description (written by the developer; not a statement by this register)

Rob the Bank for Brainrots! How to play: Run into the bank and steal the brainrots 💎 Avoid hitting the lasers 🚨 Upgrade your speed to get farther into the vault 👟 Earn cash from your collected brainrots 💵 Steal other players brainrots ☠️ PREMIUM USERS GET +20% CASH/SEC FROM THEIR BRAINROTS! Join the group to unlock free 67 brainrot! 🏀 Tags: Brainrot, Brainrots, Steal a Brainrot, Swing Obby for Brainrots!, Rob the Brainrot Bank, Tsunami, Jump for Brainrots! Escape Tsunami for Brainrots! Epic Brainrot, Epic, Legendary, Mythic, Secret, Brainrot Legend, Lucky Block, Popular, Fun, Mission, Be a Brainrot, obby, obstacle course, engaging, friendly, upgrade, rebirth, simulator, cash per second, trade.

Last updated by the developer 27 May 2026, 19:53 UTC.

0
playing (measured 3 Sept 2026, 18:37 UTC)
1,653
lifetime visits
82%
liked (18 👍 / 4 👎)
8
favourites (4.8 per 1k visits)
22 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Sept 2026, 18:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INVINCIBILITY
656 R$
2X MONEY
200 R$
2X SPEED
200 R$
2X CARRY
150 R$
VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Rob Bank for Brainrots! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.