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Chiraq Shootout Remastered🔥

Chiraq Shootout Remastered🔥

A Roblox experience owned by Chicago City Productions.

ShooterENfirst-person shooterurban settingfast-paced action

Description (written by the developer; not a statement by this register)

Chiraq Shootout Remastered is a fast-paced first person action game set in Chicago. Compete against other players and break through walls during intense matches. No wall is safe, so stay moving and stay alert! Use code "GAMESBACK" for 10 Skin & Kill FX Crates! Controls (PC) Shift - Sprint C - Crouch Shift + C - Slide Controls (Console) L3 / LS - Sprint R3 / RS - Crouch Dpad Right - Toggle Sprint Contributors: ColdWorld Games Development Team.

Last updated by the developer 28 Jul 2026, 19:17 UTC.

0
playing (measured 11 Aug 2026, 09:52 UTC)
4,033
lifetime visits
88%
liked (29 👍 / 4 👎)
32
favourites (7.9 per 1k visits)
22 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Cash
10,000 R$
Rifle Access
600 R$
X2 XP
500 R$
VIP
399 R$
Secondary Weapon
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Chiraq · welcome2,436 · 100.0% win
20 Kill Streak · progression10 · 0.00% win
500 Kills · progression4 · 0.00% win
50 Kill Streak2 · 0.00% win
1,000 Kills0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.