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πŸ˜‚ Laughing Slap Tower! πŸ–οΈ

πŸ˜‚ Laughing Slap Tower! πŸ–οΈ

A Roblox experience owned by Pirate Towers.

Tower defenseENtower defenseslap mechanicschaos

Description (written by the developer; not a statement by this register)

πŸ˜‚πŸ–οΈ Welcome to Laughing Slap Tower! πŸ–οΈπŸ˜‚ 🌈MAGIC CARPET ONLY FOR 29 ROBUX🌈 🀣 Can you climb without bursting out laughing? πŸ’₯ Slap others and send them flying! πŸŒ€ Silly and chaotic stages πŸ˜‚ Non-stop laughs ⬆️ Climb, slip, laugh, repeat ⚠️ Warning: You might laugh more than you win. 🎯 Join our group for a special slap! πŸ‘‰ Pirate Towers Studios! https://www.roblox.com/communities/111130548 πŸ’™ Thanks for playing! Keep laughing πŸ˜‚

Last updated by the developer 10 May 2026, 14:36 UTC.

0
playing (measured 10 Aug 2026, 15:47 UTC)
15,083
lifetime visits
50%
liked (4 πŸ‘ / 4 πŸ‘Ž)
1,872
favourites (124.1 per 1k visits)
22 March 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

πŸ‘Ύ Hacker Admin ⚠️ [INSANE OPπŸ”₯]
1,499 R$
Admin [OPβš’οΈ]
799 R$
V.I.P. ROOM πŸ‘‘
149 R$
FIRE SLAP [πŸ”₯]
79 R$
ELECTRIC SLAP [⚑]
59 R$
TOXIC SLAP [☣︎]
49 R$
🌈MAGIC CARPET (FLY) 🌈
29 R$
LONG SLAP [πŸ‘‹]
19 R$
Default Slap πŸ‘‹
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! πŸ‘‹ Β· welcome12,049 Β· 0.00% win
Troller! ☠️ · other3,882 · 0.00% win
Winner! πŸ‘‘ Β· progression608 Β· 0.00% win
Secret Chamber! πŸ‘Ώ Β· secret0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.