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[POTIONS] Meme Ability RNG

[POTIONS] Meme Ability RNG

A Roblox experience owned by Meme Ability RNG.

SimulatorENRNGPvPMeme

Description (written by the developer; not a statement by this register)

Meme Ability RNG is a simple PvP RNG game where you reroll random meme powers and fight other players. Every roll gives a different ability, from common memes to very rare Mythical powers. Powers included: Noob, FAAH, MythicalTree, OiOiOi, Amogus, Dictator, ChillGuy, Skibidi, Freddy, VineBoom, Heheheha, Rizz, JohnPork, Skeletons, WishIKnew, Napoleon, DarkTrial, Terrence, Fairs, ExcuseMeSir, Speed, TheHairCut, TheRabbit, YaraYara, Ronaldo, FreakBob, SpiritsWakeUp TripleT, SneakyGolem, Mog, TheEye, Terrence, GodTripleT, SixSeven, GigaChad Early Access : Aizen, David Event system : Every 15mins ingame a random event will spawn Events : TrueForm, Gojo, Byakuya

Last updated by the developer 5 Aug 2026, 16:54 UTC.

5
playing (measured 11 Aug 2026, 01:05 UTC)
69,736
lifetime visits
67%
liked (213 👍 / 105 👎)
290
favourites (4.2 per 1k visits)
22 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:054first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x4 Luck
499 R$
x2 Luck
299 R$
FastReroll
199 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome53,656 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

59676315 August 2026 — 59 % liked25 August 2026 — 59 % liked4 September 2026 — 59 % liked24 September 2026 — 60 % liked4 October 2026 — 60 % liked14 October 2026 — 61 % liked24 October 2026 — 67 % liked15 August 202624 October 2026
7 measurements spanning 70 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 20:0567+6
14 Oct 2026, 19:5361+1
4 Oct 2026, 19:5260no change
24 Sept 2026, 19:5160+1
4 Sept 2026, 16:1859no change
25 Aug 2026, 15:0659no change
15 Aug 2026, 15:0559first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.