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CAP's Mini Games

CAP's Mini Games

A Roblox experience owned by CAP Official.

MinigamesENcompetitivesurvivallevel-up

Description (written by the developer; not a statement by this register)

Welcome to CAP's Mini Games.🌸 This is a project I have been working on for CAP to play together for events or just fun. This is a competitive mini games experience where players face off in a variety of survival challenges. By successfully completing rounds, you will earn coins and xp to unlock exclusive gear and level up. Notice: This game is still in early development and bugs may occur. Please report all bugs to our Roblox community in forums or on our DC server.

Last updated by the developer 10 Aug 2026, 13:25 UTC.

0
playing (measured 11 Aug 2026, 14:20 UTC)
694
lifetime visits
92%
liked (34 👍 / 3 👎)
41
favourites (59.1 per 1k visits)
22 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

175
175 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome140 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9220 August 2026 — 92 % liked30 September 2026 — 92 % liked20 August 202630 September 2026
2 measurements spanning 41 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 02:4592no change
20 Aug 2026, 12:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.