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[DEAD] PartMix Brainrot🔥

[DEAD] PartMix Brainrot🔥

A Roblox experience owned by Recursive Creations.

Fighting & PvPENPvPCollectionCrafting

Description (written by the developer; not a statement by this register)

🧩 MIX. BUILD. BATTLE. STEAL. 💀 4M+ possible combinations. Your build = your identity. Collect body parts from wild brainrot creatures, build your own fighter — and rip parts off enemies when you win. 🔧 COLLECT — Race to public spawners! Grab parts from Common to Mythical before someone else does. 🧪 BUILD — Mix parts from different creatures. Chicken head + robot body + elephant legs = your unique "Tralalero Tralala." No two fighters are the same. ⚔️ REAL-STAKES PVP — Distribute stats, clash, watch parts fly off on impact. Winner takes a part from the loser. Every fight matters. 💰 PASSIVE INCOME — Place characters on stands. They earn coins even while you're offline. ⬆️ CRAFT — 4 parts → 1 higher tier. Grind from Common to Mythical. 🔄 TRADE — Swap parts and characters with other players. 🎯 DAILY QUESTS — Log in, complete challenges, build streaks, climb the leaderboard. 🏪 ROTATING SHOP — New parts every 4 hours. Miss it = gone. 🔥 Can you build the ultimate brainrot?

Last updated by the developer 15 Jul 2026, 04:50 UTC.

0
playing (measured 10 Aug 2026, 18:33 UTC)
2,107
lifetime visits
63%
liked (12 👍 / 7 👎)
25
favourites (11.9 per 1k visits)
22 March 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:330first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

63676518 August 2026 — 67 % liked28 August 2026 — 63 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 20:3763-4
18 Aug 2026, 20:1567first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.