Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Chess Rivals!

Chess Rivals!

A Roblox experience owned by Dynamic Entities.

PuzzleENstrategy1v1 competitivechess variants

Description (written by the developer; not a statement by this register)

♟️ Chess Rivals! ♟️ Outsmart. Outplay. Checkmate. Step up to the board and prove yourself in intense 1v1 battles where every move counts. 🎯 PLAY ranked matches against real opponents ⚡ COMPETE in Bullet, Blitz, Rapid & Classical modes 🏅 CLIMB the global leaderboard & flex your rating 🤖 CHALLENGE the best chess AI on Roblox 🎨 CUSTOMIZE your board, pieces & style 👀 SPECTATE top players & learn from the best 🎁 EARN rewards, streaks & exclusive unlockables 🤩 ARE YOU READY? 🤩 👍 Like & ⭐ Favorite for updates!

Last updated by the developer 10 Jul 2026, 09:45 UTC.

0
playing (measured 11 Aug 2026, 01:20 UTC)
6,431
lifetime visits
78%
liked (7 👍 / 2 👎)
23
favourites (3.6 per 1k visits)
22 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

S2 · progression4,747 · 0.00% win
S · other4,743 · 0.00% win
E · other4,735 · 0.00% win
H · other4,733 · 0.00% win
C · other4,720 · 0.00% win
First Win · progression414 · 0.00% win
Checkmate! · progression252 · 0.00% win
Crusher · progression160 · 0.00% win
Veteran · progression42 · 0.00% win
Winning Streak! · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.