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+1 Speed Ice Skate Escape

+1 Speed Ice Skate Escape

A Roblox experience owned by Speedy Games Studios.

ObbyENice skatingspeed runningrebirth mechanic

+1 Speed Ice Skate Escape is an obby experience created on 2026-03-22. It currently has 310 players. The game has 13,278,951 lifetime visits, 904,840 favorites, and a 93% like percentage.

Description (written by the developer; not a statement by this register)

⛸️ Welcome to +1 Speed Ice Skate Escape! How to Play: ⛸️ Every slide makes you faster! 🏃 Go through obstacles to earn wins! ⚡ Unlock new ice skates that give insane speed multipliers! 💪 Train on treadmills or skate across the map to increase your speed! 🔥 Rebirth to gain multipliers and become even faster! If you’re having fun, don’t forget to like the game! 👍

Last updated by the developer 25 Aug 2026, 13:03 UTC.

89
playing (measured 27 Aug 2026, 04:50 UTC)
13,719,176
lifetime visits
93%
liked (34,445 👍 / 2,494 👎)
1,074,214
favourites (78.3 per 1k visits)
22 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8938523710 August 202627 August 2026
130 measurements spanning 17 days, net -293. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–429 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 130
Measured (UTC)PlayersChange
27 Aug 2026, 04:5089-12
27 Aug 2026, 03:50101-35
27 Aug 2026, 02:50136-3
27 Aug 2026, 01:50139-34
27 Aug 2026, 00:50173+8
26 Aug 2026, 23:50165-25
26 Aug 2026, 22:50190+5
26 Aug 2026, 21:50185-63
26 Aug 2026, 20:50248+4
26 Aug 2026, 19:50244+75
26 Aug 2026, 18:50169-41
26 Aug 2026, 17:50210+21
26 Aug 2026, 16:50189+16
26 Aug 2026, 15:50173-33
26 Aug 2026, 14:50206-22
26 Aug 2026, 13:50228-5
26 Aug 2026, 12:50233+25
26 Aug 2026, 11:50208+7
26 Aug 2026, 10:50201+42
26 Aug 2026, 09:50159first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Treadmill [x250]
1,499 R$
Meteor Treadmill [x67]
499 R$
Void Treadmill [x25]
199 R$
x2 Wins
99 R$
Diamond Treadmill [x9]
59 R$
Golden Treadmill [x3]
34 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

! · other6,128,201 · 100.0% win
E · other6,126,248 · 100.0% win
T · other6,125,452 · 100.0% win
A · other6,124,173 · 100.0% win
K · other6,120,936 · 100.0% win
S · other6,115,869 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 202622 October 2026
137 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 137
Measured (UTC)% likedChange
22 Oct 2026, 18:5393no change
12 Oct 2026, 18:5093no change
2 Oct 2026, 18:4993no change
22 Sept 2026, 18:4893no change
12 Sept 2026, 18:4793no change
2 Sept 2026, 18:4693no change
27 Aug 2026, 04:5093no change
27 Aug 2026, 03:5093no change
27 Aug 2026, 02:5093no change
27 Aug 2026, 01:5093no change
27 Aug 2026, 00:5093no change
26 Aug 2026, 23:5093no change
26 Aug 2026, 22:5093no change
26 Aug 2026, 21:5093no change
26 Aug 2026, 20:5093no change
26 Aug 2026, 19:5093no change
26 Aug 2026, 18:5093no change
26 Aug 2026, 17:5093no change
26 Aug 2026, 16:5093no change
26 Aug 2026, 15:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.