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Flame Hood [UPDATE!]

Flame Hood [UPDATE!]

A Roblox experience owned by Flame Staff.

RoleplayENDa HoodRoleplayCombat

Description (written by the developer; not a statement by this register)

⚠️ EXPLOITING WILL RESULT IN A PERMANENT BAN ⚠️ 🔥 2X Streaks on Fridays, Saturdays, and Sundays! 💱 Trade with players for better items! ✨ Join every day to claim your daily reward! 🎮 [CONTROLS]: [PC/XBOX Controls [E/PgDown - Stomp] [G/PgUp - Carry] [LCTRL + ButtonB - Crouch] 📢 SOCIALS: All of our communications are connected to our group & or the game! ⚠️ NOTE!: This game is completely original and has original assets. dah hood, dat hood, da hood, hood, da hood trainer, da fights, da, wa hood, blood hood, dah, the hood, da hood aim trainer, dah aim trainer, da downhill, da uphill, da bot aim trainer, flame hood Baddies, Flame Hood, Battlegrounds, Brats, Carry Or Fight, RPG, Flamethrower, Da Hood, Bad Girls, South, hood, west, battlegrounds, Roleplay, Hosted, Freeplay

Last updated by the developer 22 Aug 2026, 04:07 UTC.

15
playing (measured 22 Aug 2026, 11:03 UTC)
88,213
lifetime visits
63%
liked (337 👍 / 201 👎)
858
favourites (9.7 per 1k visits)
22 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 11:0313first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

TagPanel
999 R$
MEOW
150 R$
SpawnStim
150 R$
🗿
75 R$
Cookie
75 R$
Aimview
75 R$
💍
75 R$
🔮
75 R$
🔥
75 R$
💸
75 R$
💵
75 R$
💰
75 R$
💎
75 R$
🦧
75 R$
🦄
75 R$
😈
75 R$
💢
75 R$
💘
75 R$
💕
75 R$
Katana
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome96,110 · 0.00% win
Meet King Banane · other3,646 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

63696622 August 2026 — 69 % liked1 September 2026 — 66 % liked11 September 2026 — 63 % liked21 September 2026 — 63 % liked1 October 2026 — 64 % liked21 October 2026 — 63 % liked22 August 202621 October 2026
6 measurements spanning 60 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 11:0663-1
1 Oct 2026, 11:0564+1
21 Sept 2026, 11:0563no change
11 Sept 2026, 11:0463-3
1 Sept 2026, 11:0466-3
22 Aug 2026, 11:0469first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.