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Deliver Pizza for Brainrots! 🍕

Deliver Pizza for Brainrots! 🍕

A Roblox experience owned by I like pizza...

SimulatorENfood deliverycookingpassive income

Description (written by the developer; not a statement by this register)

Welcome to Deliver Pizza for Brainrots! 🍕 📦 Gather Brainrot ingredients across 5 zones! 🍕 Cook them into pizzas in your oven! 🏠 Deliver to houses for passive income! 🔥 Keep your pizza HOT for bonus cash! 💎 Can you cook the ultimate pizza...? 👍 Like & ⭐ Favorite for updates!

Last updated by the developer 18 Aug 2026, 19:43 UTC.

0
playing (measured 28 Aug 2026, 17:36 UTC)
30,910
lifetime visits
70%
liked (43 👍 / 18 👎)
89
favourites (2.9 per 1k visits)
22 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 17:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1.5x Cash
199 R$
Extra Life
149 R$
Super Bag
149 R$
VIP
129 R$
Golden Oven
129 R$
Auto-Collect Cash
99 R$
Instant Pickup
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome22,715 · 0.00% win
Deliver 1 Pizza · progression6,237 · 0.00% win
100K Cash · progression2,865 · 0.00% win
1M Cash · progression1,615 · 0.00% win
Rebirth 1 · progression863 · 0.00% win
1B Cash · progression279 · 0.00% win
Deliver 10 Pizzas · progression146 · 0.00% win
1T Cash · other71 · 0.00% win
Rebirth 5 · progression48 · 0.00% win
1QA Cash · progression47 · 0.00% win
Rebirth 10 · progression20 · 0.00% win
Deliver 50 Pizzas · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.