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(RSO) RED SERVER OWNER

(RSO) RED SERVER OWNER

A Roblox experience owned by (RSO) TEAM.

RoleplayENadmin commandsroleplaysandbox

Description (written by the developer; not a statement by this register)

╔══════════ RSO ══════════╗ ║ ║ Welcome to RED SERVER OWNER! ║ ║ local Game = { ║ admin = "free", ║ ranks = "upgradeable", ║ updates = "daily", ║ version = "1.9" ║ } ║ ║ -- Features ║ Access powerful admin commands. ║ Teleport(); ║ Fly(); ║ Invisible(); ║ Speed(); ║ Explore(); ║ ║ Use your abilities responsibly ║ and enjoy endless possibilities. ║ ║ -- Rank System ║ Complete tasks, stay active, ║ and rank up to unlock more ║ commands and special features. ║ ║ if RankUp() then ║ UnlockCommands(); ║ GainAccess(); ║ end ║ ║ -- Updates ║ New content, improvements, ║ bug fixes, and features are ║ added on a regular basis. ║ ║ -- Moderation ║ Active moderators help keep ║ the game fair, safe, and fun. ║ ║ -- Development Loop ║ while (server.online) { ║ improve(); ║ update(); ║ expand(); ║ repeat(); ║ } ║ ║ Credits = "RSO_DEV"; ║ Status = "Developing"; ║ Version = "1.9"; ║ ThankYouForPlaying(); ║ ╚══════ system.online ══════╝

Last updated by the developer 27 Jun 2026, 08:58 UTC.

0
playing (measured 12 Aug 2026, 19:38 UTC)
2,508
lifetime visits
64%
liked (9 👍 / 5 👎)
6
favourites (2.4 per 1k visits)
23 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mod
300 R$
VIP+++
250 R$
VIP++
200 R$
VIP+
150 R$
VIP
100 R$
Donate
50 R$
Donate
25 R$
Donate
20 R$
Donate
10 R$
Donate
5 R$
Donate
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.