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otaku's closet (๑>3<๑)

otaku's closet (๑>3<๑)

A Roblox experience owned by ≒nekoyume.

RoleplayENoutfit shopavatar customizationaesthetic fashion

Description (written by the developer; not a statement by this register)

welcome to otaku's closet! ♰─────*༺♱༻*─────♰ ♡ all outfits made by me; @MOLDIXMOLS https://www.roblox.com/users/5347757031/profile ♡ moidixmo1s on t ♡ check out my other game [nea's closet]!: https://www.roblox.com/games/115295975494320/neas-closet ♰─────*༺♱༻*─────♰ all purchases made in game will be available in your inventory. I don't own any of the UGC in game, credits to all the UGC creators. ♰─────*༺♱༻*─────♰ TAGS: vkei, chibi, VKEl, matching fits, catalog, outfit loader, emo, grunge, avatars, aesthetic, outfit ideas, outfit shop, tt, emo fits, cute outfits, streetwear, trendy outfits, matching, buy, outfit ideas, matching outfit ideas, steal outfits, outfit loader, outfits, fit, outfit store, hair, combos, mall, avatar, shop, try, chibi, cute face, chibi face, anime, dollhouse, moe, anime, Moe Outfits, dollette, cutecore, gothic moe outfits, gothic outfits, lolita, kawaii, cute ♡ script+map credit to /bunlu

Last updated by the developer 13 May 2026, 09:02 UTC.

0
playing (measured 11 Aug 2026, 13:15 UTC)
7,397
lifetime visits
94%
liked (81 👍 / 5 👎)
250
favourites (33.8 per 1k visits)
23 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

u joined! · welcome2,767 · 100.0% win
u met nea! · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9417 August 2026 — 94 % liked27 August 2026 — 94 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 15:2294no change
17 Aug 2026, 15:1994first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.