Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Defeat and Collect Brainrots

Defeat and Collect Brainrots

A Roblox experience owned by Limited Roads Inc.

TycoonENbrainrotidlecollecting

Description (written by the developer; not a statement by this register)

Welcome to Defeat and Collect Brainrots! NEXT UPDATE: New Tools, Base Skins and a new Event 🤑 ⛰️ Find brainrots on their field! 🏃 Run back to your base and revive them! 💸 Collect Brainrots To Earn Cash! 💤 Your Brainrots earns Cash offline! Exclusive reward for LIKE the game, join the group and favorite the game 🤑

Last updated by the developer 24 May 2026, 18:03 UTC.

0
playing (measured 10 Aug 2026, 16:47 UTC)
287,630
lifetime visits
89%
liked (591 👍 / 71 👎)
25,096
favourites (87.3 per 1k visits)
23 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:471first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Reviving Speed
99 R$
x2 Cash
67 R$
AUTO COLLECT
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome162,476 · 100.0% win
Party! · other31,613 · 42.1% win
Its just a beginning! · welcome14,117 · 0.00% win
DOOM! · other6,016 · 0.00% win
Slap Master! · other1,338 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked25 August 2026 — 89 % liked4 September 2026 — 89 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 03:3789no change
25 Aug 2026, 01:4689no change
15 Aug 2026, 01:3289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.