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Package Panic!

Package Panic!

A Roblox experience owned by Old Baron Inc..

TycoonENwarehouse managementstealth/defenseupgrade progression

Package Panic! is a tycoon experience created on March 23, 2026. The game currently has 11 players online and has accumulated 698,520 lifetime visits. It holds 43,064 favorites and maintains an 84% like percentage. Players collect, wrap, and deliver packages while managing upgrades and promotions within the warehouse setting.

Description (written by the developer; not a statement by this register)

Can you run the best Package Warehouse the world of Robloxia has ever seen? How to Play: 📦 Collect Packages. 💀 Watch out for deadly ones! 🎁 Wrap and contain them. 🚚 Deliver them! 🔼 Upgrade for more value. 🔝 Get Promotions to earn money faster! Beware! If you don't properly secure your packages on your vehicles other players can steal them!

Last updated by the developer 10 Jul 2026, 17:14 UTC.

11
playing (measured 10 Aug 2026, 16:02 UTC)
698,520
lifetime visits
84%
liked (4,433 👍 / 823 👎)
43,077
favourites (61.7 per 1k visits)
23 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:024first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x4 Research Speed
400 R$
x2 Machine Speed
300 R$
x2 Player Speed
250 R$
Max Upgrade Button
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

! · other308,257 · 100.0% win
C · other308,059 · 100.0% win
I · other307,915 · 100.0% win
N · other307,775 · 100.0% win
A · other307,650 · 100.0% win
P · other307,486 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:3184no change
14 Aug 2026, 18:3084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.