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[RNG] Steal a Universe

[RNG] Steal a Universe

A Roblox experience owned by O3M Games.

SimulatorENRNGBrainrotTrolling

[RNG] Steal a Universe is a simulator experience created on 2026-03-23. The game currently has 4 players online. It has accumulated 1,926,887 lifetime visits, 50,627 favorites, and an 83% like percentage.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal a Universe! 👍 Like the game and join the group - How to Play - - 😉 Buy a Brainrot - 👤 Steal Brainrots from other players - 💰 Generate money - ♻️ Rebirth - ✋ Buy slaps and troll gear to troll other players! 💻 Supports Desktop, Mobile and Tablet players

Last updated by the developer 10 Aug 2026, 23:10 UTC.

4
playing (measured 11 Aug 2026, 00:08 UTC)
1,926,887
lifetime visits
83%
liked (662 👍 / 136 👎)
50,683
favourites (26.3 per 1k visits)
23 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:0864first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome43,021 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:3383no change
24 Aug 2026, 10:0383no change
14 Aug 2026, 10:0383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.