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[RNG] Steal a Universe

[RNG] Steal a Universe

A Roblox experience owned by O3M Games.

SimulatorENRNGBrainrotTrolling

[RNG] Steal a Universe is a simulator experience created on 2026-03-23. The game currently has 4 players online. It has accumulated 1,926,887 lifetime visits, 50,627 favorites, and an 83% like percentage.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal a Universe! 👍 Like the game and join the group - How to Play - - 😉 Buy a Brainrot - 👤 Steal Brainrots from other players - 💰 Generate money - ♻️ Rebirth - ✋ Buy slaps and troll gear to troll other players! 💻 Supports Desktop, Mobile and Tablet players

Last updated by the developer 10 Aug 2026, 23:10 UTC.

4
playing (measured 11 Aug 2026, 00:08 UTC)
1,926,887
lifetime visits
83%
liked (662 👍 / 136 👎)
50,684
favourites (26.3 per 1k visits)
23 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:0864first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome43,021 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:3383no change
24 Aug 2026, 10:0383no change
14 Aug 2026, 10:0383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.