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Mecha Mayhem | Beta Testing

Mecha Mayhem | Beta Testing

A Roblox experience owned by Mecha Mayhem.

Sandbox & buildingENmechacombatbeta

Mecha Mayhem | Beta Testing is a sandbox-building experience created on 2026-03-23. The game currently has 881 players online. It has accumulated 2,944,240 lifetime visits and 11,043 favorites. The title holds a 73% like percentage. The description indicates the game is in beta testing.

Description (written by the developer; not a statement by this register)

## GAME IS STILL IN BETA - EXPECT BUGS## A game that allows you to bring your greatest imaginations to life! With so many tools and blocks, you can be a real mechanical mastermind. Fight other players, or team up with friends to fight Jaegers and Kaijus! The sky is the limit…

Last updated by the developer 15 Nov 2026, 22:47 UTC.

1,370
playing (measured 15 Nov 2026, 22:50 UTC)
3,362,778
lifetime visits
73%
liked (3,072 👍 / 1,113 👎)
11,043
favourites (3.3 per 1k visits)
23 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2622,5321,3971,37029 October 202615 November 2026
421 measurements spanning 17 days, net +212. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 421
Measured (UTC)PlayersChange
15 Nov 2026, 22:501,370+4
15 Nov 2026, 21:501,366-185
15 Nov 2026, 20:501,551-116
15 Nov 2026, 19:501,667+21
15 Nov 2026, 18:501,646-24
15 Nov 2026, 17:501,670-20
15 Nov 2026, 16:501,690+106
15 Nov 2026, 15:501,584-11
15 Nov 2026, 14:501,595-40
15 Nov 2026, 13:501,635+13
15 Nov 2026, 12:501,622+206
15 Nov 2026, 11:501,416+69
15 Nov 2026, 10:501,347-8
15 Nov 2026, 09:501,355+48
15 Nov 2026, 08:501,307-33
15 Nov 2026, 07:501,340-26
15 Nov 2026, 06:501,366-72
15 Nov 2026, 05:501,438-73
15 Nov 2026, 04:501,511-113
15 Nov 2026, 03:501,624first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Suitable for everyone

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Custom Meshes
300 R$
Weapon Colors
75 R$
Mech Purchase
70 R$
FAHHH Attack Sound
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

737875.529 October 202615 November 2026
420 measurements spanning 17 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–79 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 420
Measured (UTC)% likedChange
15 Nov 2026, 22:5073no change
15 Nov 2026, 21:5073no change
15 Nov 2026, 20:5073no change
15 Nov 2026, 19:5073no change
15 Nov 2026, 18:5073no change
15 Nov 2026, 17:5073no change
15 Nov 2026, 16:5073no change
15 Nov 2026, 15:5073no change
15 Nov 2026, 14:5073no change
15 Nov 2026, 13:5073no change
15 Nov 2026, 12:5073no change
15 Nov 2026, 11:5073no change
15 Nov 2026, 10:5073no change
15 Nov 2026, 09:5073no change
15 Nov 2026, 08:5073no change
15 Nov 2026, 07:5073no change
15 Nov 2026, 06:5073no change
15 Nov 2026, 05:5073no change
15 Nov 2026, 04:5073no change
15 Nov 2026, 03:5073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
5 November 2026
Roblox entity thumbnail
29 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.