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[???] Towers.Wack.Wav

[???] Towers.Wack.Wav

A Roblox experience owned by TWW game.

Tower defenseENtower defenseetohcustom towers

Description (written by the developer; not a statement by this register)

Have you ever wanted to play etoh towers that aren't quite... normal? Well now you can! This game will have a non linear progression system but its like 0.1% done so don't think anything is set in stone just yet !ORIGINAL TOWER CREATORS! - If you want your tower(s) removed from the game, dm me

Last updated by the developer 9 Aug 2026, 22:23 UTC.

0
playing (measured 12 Aug 2026, 08:45 UTC)
39,775
lifetime visits
79%
liked (304 👍 / 80 👎)
863
favourites (21.7 per 1k visits)
23 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Tower of Annoying Simple Trials · progression4,541 · 21.0% win
Tower of Slight Unhappiness · progression2,291 · 32.6% win
Not Even a Tower · other1,949 · 5.6% win
Tower of Hecc · progression1,271 · 7.9% win
Tower of Keyboard Yeeting · other1,075 · 2.3% win
Tower of Screen Punching · other681 · 2.3% win
Tower of Stress · progression679 · 2.3% win
Tower of Roly Poly · other386 · 2.3% win
Tower of Rage · progression257 · 1.4% win
Tower of Hecc: Original (unobtainable) · other256 · 0.50% win
Tower of Impossible Expectations · progression163 · 0.50% win
Citadel of Laptop Splitting · other121 · 1.4% win
10 Towers · progression42 · 0.50% win
Tower of Testing Your Limits · secret30 · 0.50% win
??? · other15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

77797815 August 2026 — 77 % liked25 August 2026 — 78 % liked4 September 2026 — 78 % liked14 September 2026 — 77 % liked25 September 2026 — 77 % liked5 October 2026 — 77 % liked15 October 2026 — 78 % liked25 October 2026 — 79 % liked15 August 202625 October 2026
8 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 02:1679+1
15 Oct 2026, 02:1578+1
5 Oct 2026, 02:0677no change
25 Sept 2026, 02:0577no change
14 Sept 2026, 22:1777-1
4 Sept 2026, 22:0278no change
25 Aug 2026, 20:3778+1
15 Aug 2026, 20:3577first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

towerswackwav.fandom.com3 active editors · 899 edits
39 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.