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Ai Chat Wes

Ai Chat Wes

A Roblox experience owned by Razers Games.

OtherENAI ChatbotSimulationSocial

Description (written by the developer; not a statement by this register)

Welcome to Ai Chat Wes Here you can communicate with AI! ⚠️WARNING: AI may overheat... because unfortunately the servers are not very strong If you want to share an idea for a game or have found a bug, join the group and report it there. ☁️Thank you very much for reading. ☁️And thank you very much for playing.

Last updated by the developer 23 Jul 2026, 08:58 UTC.

1
playing (measured 28 Aug 2026, 21:15 UTC)
48,147
lifetime visits
66%
liked (105 👍 / 54 👎)
1,340
favourites (27.8 per 1k visits)
23 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 21:151first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Wes
149 R$
Premium
39 R$
Custom AI
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Premium Badge · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656665.528 August 2026 — 65 % liked7 September 2026 — 66 % liked27 September 2026 — 66 % liked7 October 2026 — 66 % liked17 October 2026 — 66 % liked27 October 2026 — 66 % liked6 November 2026 — 66 % liked28 August 20266 November 2026
7 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Nov 2026, 21:1866no change
27 Oct 2026, 21:1766no change
17 Oct 2026, 21:1766no change
7 Oct 2026, 21:1666no change
27 Sept 2026, 21:1666no change
7 Sept 2026, 21:1566+1
28 Aug 2026, 21:1565first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.