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[x2 SPEED🍬] +1 Speed Sugar & Candy Escape Run! 🍭

[x2 SPEED🍬] +1 Speed Sugar & Candy Escape Run! 🍭

A Roblox experience owned by Fun Lil' Games.

ObbyENspeedcandyescape

Description (written by the developer; not a statement by this register)

⚡ Welcome to +1 Speed Sugar & Candy Escape Run! 🍬🍭 🏃 Gain speed with every step you take 🏋️ Use treadmills or explore the map to build momentum 🔥 Unlock boosts to go even faster 👥 Challenge your friends in races 🌎 Climb the ranks and become the fastest player ⚠️ One mistake can send you all the way back… 👍 Don’t forget to like the game and join the group

Last updated by the developer 15 Jun 2026, 03:18 UTC.

0
playing (measured 10 Aug 2026, 18:46 UTC)
415,034
lifetime visits
96%
liked (2,482 👍 / 101 👎)
1,782
favourites (4.3 per 1k visits)
24 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP💥] Abyssal Hydra
299 R$
25x Treadmill
199 R$
[OP] 128x Speed! 💥
199 R$
64x Speed!
149 R$
32x Speed!
129 R$
16x Speed!
99 R$
9x Treadmill
99 R$
8x Speed!
67 R$
3x Treadmill
59 R$
Double Wins!
49 R$
4x Speed!
35 R$
2x Speed!
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome273,785 · 100.0% win
Finish Level 10! · progression233 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:4896no change
14 Aug 2026, 22:3496first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.