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[Update] 10x Spear Brainrots!

[Update] 10x Spear Brainrots!

A Roblox experience owned by Appnori.

TycoonENbrainrotcollectionidle

[Update] 10x Spear Brainrots! is a tycoon experience created on 2026-03-24. The game has accumulated 2,287,388 lifetime visits and 65,768 favorites. Currently, 67 players are active. The title holds an 86% like percentage. These metrics reflect the experience's measured performance and engagement statistics within the Roblox platform.

Description (written by the developer; not a statement by this register)

━━━━━━━━━━━━━━━━━━━━ ⭐ June 26 Update ⭐ ━━━━━━━━━━━━━━━━━━━━ 🏹 [NEW] Ballista added! Launch with 2x your power for greater distance! 🎯 [EXPANDED] Spears 10 → 18! Now earn up to ★18 stars 📋 [NEW] Quest system is live! Complete daily/main quests and grab your rewards! 📖 [NOTICE] Codex leaderboard reset Just log in to the game and the leaderboard will refresh automatically. ━━━━━━━━━━━━━━━━━━━━ 🧠 Collect. Evolve. Dominate. Throw up to 10 spears to hunt unique Brainrots! Evolve from Gold → Diamond → Galaxy → Lava! ⚡ Catch it and you're done — auto-placement! No more manual placing — once you catch a Brainrot, it's automatically installed at your base and starts generating income right away. ✨ Key Features 7 tiers, 91+ unique Brainrots Throw 10 spears to capture them all at once Steady income boost through base level upgrades Hassle-free auto-placement system 🔥 Grow your spears and complete your very own Brainrot Codex!

Last updated by the developer 10 Aug 2026, 14:44 UTC.

67
playing (measured 10 Aug 2026, 21:00 UTC)
2,287,388
lifetime visits
87%
liked (4,328 👍 / 665 👎)
72,116
favourites (31.5 per 1k visits)
24 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:0057first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

868786.514 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked13 September 2026 — 87 % liked23 September 2026 — 87 % liked3 October 2026 — 87 % liked13 October 2026 — 87 % liked23 October 2026 — 87 % liked2 November 2026 — 87 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 11:2387no change
23 Oct 2026, 11:2287no change
13 Oct 2026, 11:2187no change
3 Oct 2026, 11:2087no change
23 Sept 2026, 11:1987no change
13 Sept 2026, 11:1887+1
3 Sept 2026, 11:1786no change
24 Aug 2026, 08:3186no change
14 Aug 2026, 08:3086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.