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[HORROR] PATROLI MALAM

[HORROR] PATROLI MALAM

A Roblox experience owned by Lunar Testing.

HorrorIDFive Nights at Freddy'ssurvival horrormulti-ending

Description (written by the developer; not a statement by this register)

Five Nights, One Village, Something is watching Welcome to PATROLI MALAM You have been hired as the village night guard. You just need to patrol the streets, Restore the lamps, Complete your reports. Simple work for a quiet village. But... Something has been living here long before you arrived The Job ● 5 Nights of escalating tasks - Graveyards, House Checks, Lamp Repairs and more ● 7 Endings - From heroic survival to something far worse ● A Creature that grows bolder the darker the village gets The Village needs a Guard, the last one never came back.

Last updated by the developer 12 Jul 2026, 18:52 UTC.

1
playing (measured 14 Aug 2026, 20:16 UTC)
363,773
lifetime visits
56%
liked (128 👍 / 99 👎)
14,748
favourites (40.5 per 1k visits)
24 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 20:160first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Fear (Occasional/Mild), Violence (Occasional/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

VIP
199 R$
Extra Slot
99 R$
Extra Lives
99 R$
Sprint
49 R$
Extra Flash
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome178,500 · 100.0% win
FAILED · other83,275 · 0.00% win
SURVIVE DAY 1 · progression82,731 · 0.00% win
ENDING · progression527 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

565756.514 August 2026 — 57 % liked4 September 2026 — 56 % liked14 August 20264 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:4756-1
14 Aug 2026, 23:3557first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.