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Builder's Difficulty Chart Obby [DCO]

Builder's Difficulty Chart Obby [DCO]

A Roblox experience owned by Builderyys Stu.

ObbyENObstacle CourseParkourDifficulty Chart

Description (written by the developer; not a statement by this register)

Welcome to Builder's Difficulty Chart Obby! 🔥 😌 Starts Easy —> Ends IMPOSSIBLE 😡 🎮 CONTROLS: • Computer: Shift Lock (Shift) • Console: Shift Lock (LT) • R to reset 👍 Leave A Like To Support The Game! 🏷️ TAGS: • Experience: DCO, Difficulty Chart Obby, Obby, Parkour, Obstacle Course, Platformer, Tower, Misery • Skills: Wraparound, Wall Hop, Ladder Flick, Stud Jumps, Head Hitters, Glitch, No Jumping, Speedrun • Difficulties: Efforless, Easy, Normal, Medium, Hard, Difficult, Intense, Remorseless, Insane, Extreme, Terrifying, Catastrophic, Impossible

Last updated by the developer 9 Aug 2026, 07:05 UTC.

4
playing (measured 11 Aug 2026, 09:04 UTC)
99,602
lifetime visits
57%
liked (500 👍 / 379 👎)
758
favourites (7.6 per 1k visits)
24 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:0440first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome105,447 · 100.0% win
Reach Effortless Difficulty · progression73,608 · 100.0% win
Reach Easy Difficulty · progression60,827 · 100.0% win
Reach Medium Difficulty · progression49,106 · 100.0% win
Reach Normal Difficulty · progression35,325 · 75.1% win
Reach Hard Difficulty · progression27,360 · 51.7% win
Reach Difficult Difficulty · progression21,428 · 44.2% win
Reach Challenging Difficulty · progression17,165 · 30.6% win
Reach Irritating Difficulty · progression9,961 · 14.7% win
Reach Intense Difficulty · progression6,604 · 10.4% win
Reach Hellish Difficulty · progression5,098 · 7.5% win
Reach Remorseless Difficulty · progression2,285 · 2.4% win
Reach Insane Difficulty · progression1,420 · 2.4% win
Reach Extreme Difficulty · progression725 · 1.2% win
Reach Terrifying Difficulty · progression392 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

465751.515 August 2026 — 46 % liked25 August 2026 — 46 % liked4 September 2026 — 48 % liked14 September 2026 — 50 % liked24 September 2026 — 51 % liked4 October 2026 — 53 % liked14 October 2026 — 55 % liked24 October 2026 — 57 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 16:0557+2
14 Oct 2026, 16:0455+2
4 Oct 2026, 16:0453+2
24 Sept 2026, 16:0351+1
14 Sept 2026, 12:4850+2
4 Sept 2026, 12:4748+2
25 Aug 2026, 12:0546no change
15 Aug 2026, 12:0446first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.