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🎆 Infinite Aura [BLOOD MOON]

🎆 Infinite Aura [BLOOD MOON]

A Roblox experience owned by Bibble Babble.

TycoonENauraluckzones

Infinite Aura [BLOOD MOON] is a tycoon experience created on March 24, 2026. The game currently has 24 players online. It has accumulated 1,993,717 lifetime visits, 147,735 favorites, and a 96% like percentage.

Description (written by the developer; not a statement by this register)

🎲 Roll your way into the QUINTILLIONS 🔥 Flex your Aura on your enemies 🍀 Unlock EXCLUSIVE clovers that strengthen your luck 🌍 Unlock insanely powerful zones to multiply your aura 🏠 Join our group for multiple in-game benefits!

Last updated by the developer 27 Jul 2026, 19:08 UTC.

24
playing (measured 10 Aug 2026, 14:32 UTC)
1,993,717
lifetime visits
96%
liked (4,469 👍 / 191 👎)
149,606
favourites (75.0 per 1k visits)
24 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3219first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Coming Soon
7,142 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome951,502 · 100.0% win
Rebirth · progression856,379 · 100.0% win
FAHHHHHH · other767,962 · 100.0% win
Unlock Lava Area · progression631,346 · 100.0% win
Unlock Frozen Area · progression570,423 · 100.0% win
Unlock Acid Area · progression537,557 · 100.0% win
Unlock Magic Area · progression321,333 · 65.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:3596no change
14 Aug 2026, 09:3596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.