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🎆 Infinite Aura [BLOOD MOON]

🎆 Infinite Aura [BLOOD MOON]

A Roblox experience owned by Bibble Babble.

TycoonENauraluckzones

Infinite Aura [BLOOD MOON] is a tycoon experience created on March 24, 2026. The game currently has 24 players online. It has accumulated 1,993,717 lifetime visits, 147,735 favorites, and a 96% like percentage.

Description (written by the developer; not a statement by this register)

🎲 Roll your way into the QUINTILLIONS 🔥 Flex your Aura on your enemies 🍀 Unlock EXCLUSIVE clovers that strengthen your luck 🌍 Unlock insanely powerful zones to multiply your aura 🏠 Join our group for multiple in-game benefits!

Last updated by the developer 27 Jul 2026, 19:08 UTC.

24
playing (measured 10 Aug 2026, 14:32 UTC)
1,993,717
lifetime visits
96%
liked (4,541 👍 / 195 👎)
156,593
favourites (78.5 per 1k visits)
24 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3219first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Coming Soon
7,142 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome985,591 · 100.0% win
Rebirth · progression888,216 · 100.0% win
FAHHHHHH · other797,013 · 100.0% win
Unlock Lava Area · progression656,285 · 78.2% win
Unlock Frozen Area · progression593,326 · 71.3% win
Unlock Acid Area · progression559,319 · 72.4% win
Unlock Magic Area · progression334,737 · 48.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:3296no change
13 Oct 2026, 12:3096no change
3 Oct 2026, 12:2396no change
23 Sept 2026, 12:2296no change
13 Sept 2026, 12:1996no change
3 Sept 2026, 12:1896no change
24 Aug 2026, 09:3596no change
14 Aug 2026, 09:3596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.