pop and drop
A Roblox experience owned by Lucentum Games.
PuzzleENpuzzlecolor sortingcasual
Pop and Drop is a puzzle experience created on 2026-03-24 by chus_robloxx. The game currently has 860 players online. It has accumulated 34,741,482 lifetime visits and 182,505 favorites. The like percentage is 57.
Description (written by the developer; not a statement by this register)
The objective is simple: save the greens and remove the reds. Credits to Red Remover and its creators for serving as inspiration. Creator: chus_robloxx
Last updated by the developer 3 Sept 2026, 23:34 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 09:50 | 320 | +1 |
| 4 Sept 2026, 08:50 | 319 | +26 |
| 4 Sept 2026, 07:50 | 293 | -21 |
| 4 Sept 2026, 06:50 | 314 | +49 |
| 4 Sept 2026, 05:50 | 265 | -11 |
| 4 Sept 2026, 04:50 | 276 | -75 |
| 4 Sept 2026, 03:50 | 351 | -16 |
| 4 Sept 2026, 02:50 | 367 | -109 |
| 4 Sept 2026, 01:50 | 476 | -25 |
| 4 Sept 2026, 00:50 | 501 | +19 |
| 3 Sept 2026, 23:50 | 482 | -29 |
| 3 Sept 2026, 22:50 | 511 | +29 |
| 3 Sept 2026, 21:50 | 482 | +61 |
| 3 Sept 2026, 20:50 | 421 | +29 |
| 3 Sept 2026, 19:50 | 392 | +11 |
| 3 Sept 2026, 18:50 | 381 | -19 |
| 3 Sept 2026, 17:50 | 400 | +2 |
| 3 Sept 2026, 16:50 | 398 | -54 |
| 3 Sept 2026, 15:50 | 452 | +15 |
| 3 Sept 2026, 14:50 | 437 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 09:50 | 57 | no change |
| 4 Sept 2026, 08:50 | 57 | no change |
| 4 Sept 2026, 07:50 | 57 | no change |
| 4 Sept 2026, 06:50 | 57 | no change |
| 4 Sept 2026, 05:50 | 57 | no change |
| 4 Sept 2026, 04:50 | 57 | no change |
| 4 Sept 2026, 03:50 | 57 | no change |
| 4 Sept 2026, 02:50 | 57 | no change |
| 4 Sept 2026, 01:50 | 57 | no change |
| 4 Sept 2026, 00:50 | 57 | no change |
| 3 Sept 2026, 23:50 | 57 | no change |
| 3 Sept 2026, 22:50 | 57 | no change |
| 3 Sept 2026, 21:50 | 57 | no change |
| 3 Sept 2026, 20:50 | 57 | no change |
| 3 Sept 2026, 19:50 | 57 | no change |
| 3 Sept 2026, 18:50 | 57 | no change |
| 3 Sept 2026, 17:50 | 57 | no change |
| 3 Sept 2026, 16:50 | 57 | no change |
| 3 Sept 2026, 15:50 | 57 | no change |
| 3 Sept 2026, 14:50 | 57 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.