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[🌸] Fusion Frenzy

[🌸] Fusion Frenzy

A Roblox experience owned by Shorthair Inc (The new one :3).

TycoonENmergeidlecube

Description (written by the developer; not a statement by this register)

👋 Welcome to Fusion Frenzy! ☢️ Cube 27 is the current Top Cube ⚪ 5 Unique Shapes (All get much, much rarer) ❓ Next update soon 💕 There is benefits for Premium Members! 50% more currency from ANY currency-based product! Stacking with Fusion+ 🤫 Private Servers save your progress for when you next join 🔍 Search up bonuses to help stats <3 Merge, Combine, Combination, Project, Mix, Connect, Bind, Cube, Shape, Factory, AFK, Idle.

Last updated by the developer 19 May 2026, 20:17 UTC.

0
playing (measured 12 Aug 2026, 10:34 UTC)
1,423
lifetime visits
90%
liked (9 👍 / 1 👎)
8
favourites (5.6 per 1k visits)
24 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Island Caller
215 R$
Cube Painter
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Score 15 · other0 · 0.00% win
Score 18 · other0 · 0.00% win
Score 2 · collection0 · 0.00% win
Welcome to Fusion Frenzy · welcome0 · 0.00% win
Alpha Player · other0 · 0.00% win
Score 1 · progression0 · 0.00% win
Score 3 · progression0 · 0.00% win
Score 4 · other0 · 0.00% win
Score 5 · other0 · 0.00% win
Score 6 · other0 · 0.00% win
Score 7 · other0 · 0.00% win
Score 8 · other0 · 0.00% win
Score 9 · other0 · 0.00% win
Score 10 · other0 · 0.00% win
Score 11 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.