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Collect Brainrots!

Collect Brainrots!

A Roblox experience owned by My Brainrot Lab.

TycoonENegg-hatchingoffline-earningscollection

Description (written by the developer; not a statement by this register)

Welcome to Collect Brainrots! Dig up eggs and hatch them to unlock new Brainrots! Earn cash from your Brainrots to buy better eggs Your Brainrots earn cash offline! Can you collect every Brainrot?

Last updated by the developer 7 Apr 2026, 19:46 UTC.

0
playing (measured 10 Aug 2026, 15:48 UTC)
71,726
lifetime visits
90%
liked (137 👍 / 15 👎)
2,607
favourites (36.3 per 1k visits)
24 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Quick Hatch
399 R$
2x Cash
299 R$
Collect All
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Collect Brainrots! · collection48,516 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked4 October 2026 — 90 % liked15 August 20264 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 19:3690no change
15 Aug 2026, 14:1890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.