Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Ultimates Hangout

Ultimates Hangout

A Roblox experience owned by we gonna be ok.

Social & hangoutENsocial hangoutsword fightingvoice chat

Description (written by the developer; not a statement by this register)

🌳 Welcome to Ultimates Hangout (UH) 🌳 🏃 CTRL to Sprint ⚔️ Sword Fighting 💰 Donate & Receive Tips 💎 Explore Ultimates Caves 🎧 Vibe to music 🎙️ VC + VR Accessible ✅ Data Saves This experience uses Voice Chat or VC to enhance the social experience!. We are not responsible for any actions taken by players within or outside of this experience. If you need to report an incident, please submit a ticket. 👑 Owners: @poser, @NileWRLD Our group: https://www.roblox.com/communities/386899679/we-gonna-be-ok 13+ © 3/25/26

Last updated by the developer 7 Aug 2026, 11:27 UTC.

0
playing (measured 11 Aug 2026, 11:53 UTC)
20,005
lifetime visits
83%
liked (152 👍 / 32 👎)
128
favourites (6.4 per 1k visits)
24 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boom Box
2,000 R$
Flex Your Rare Gears
1,000 R$
Perdere
999 R$
Deagle
699 R$
Vip Commands!
499 R$
Tip Jar!
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome :) · welcome7,593 · 0.00% win
met poser! · other3,425 · 0.00% win
met nilewrld! · welcome2,315 · 0.00% win
met a contributor! · social1,526 · 0.00% win
found a secret10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.