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Du Bist Gut Genug Obby

Du Bist Gut Genug Obby

A Roblox experience owned by ShzoomStudio.

ObbyDEmotivationself-esteemendless

Description (written by the developer; not a statement by this register)

You are good enough to make it to the end of du bist gut genug obby...

Last updated by the developer 9 Jul 2026, 22:32 UTC.

0
playing (measured 11 Aug 2026, 21:19 UTC)
273,956
lifetime visits
34%
liked (839 👍 / 1,612 👎)
2,651
favourites (9.7 per 1k visits)
25 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:190first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Fear (Occasional/Mild), Violence (Occasional/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Magic Rainbow Carpet
125 R$
Slap Glove
80 R$
Speed Coil
70 R$
Gravity Coil
70 R$
Double Jump
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome252,991 · 100.0% win
Low-Mid Cortisol · other91,913 · 81.6% win
Congratulations · other30,740 · 27.2% win
Mid Cortisol Level · other15,452 · 12.8% win
High-Mid Cortisol Levels · other0 · 0.00% win
High Cortisol Levels · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

313432.515 August 2026 — 31 % liked25 August 2026 — 31 % liked4 September 2026 — 31 % liked14 September 2026 — 32 % liked24 September 2026 — 33 % liked4 October 2026 — 34 % liked14 October 2026 — 34 % liked24 October 2026 — 34 % liked3 November 2026 — 34 % liked13 November 2026 — 34 % liked15 August 202613 November 2026
10 measurements spanning 90 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–34 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Nov 2026, 06:2334no change
3 Nov 2026, 06:0734no change
24 Oct 2026, 06:0734no change
14 Oct 2026, 06:0634no change
4 Oct 2026, 06:0534+1
24 Sept 2026, 06:0433+1
14 Sept 2026, 04:0632+1
4 Sept 2026, 04:0431no change
25 Aug 2026, 02:0631no change
15 Aug 2026, 01:5131first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.