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roblox's bad updates comparison

roblox's bad updates comparison

A Roblox experience owned by Cats studios :D.

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Description (written by the developer; not a statement by this register)

👋 welcome to Robloxs bad updates comparison! 🔺There are over 40 updates displayed in this game, going from from 1963 to 2040! ⚠️ Any updates past 2026 are just predictions and may not be completely accurate. 🔜 Find all 4 Easter eggs for a reward! (feature coming soon)

Last updated by the developer 8 Aug 2026, 04:35 UTC.

0
playing (measured 11 Aug 2026, 07:01 UTC)
140,207
lifetime visits
80%
liked (922 👍 / 231 👎)
1,340
favourites (9.6 per 1k visits)
25 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+5 hours playtime
299 R$
group sponsorship 1day
100 R$
BIG donation
100 R$
+1 hour playtime
65 R$
Medium donation
15 R$
small donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you played for 1 hour! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8015 August 2026 — 80 % liked25 August 2026 — 80 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:0780no change
15 Aug 2026, 08:0680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.