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[RELEASE]Bleach Incremental RPG

[RELEASE]Bleach Incremental RPG

A Roblox experience owned by Zaraki Studio.

RacingENBleachIncrementalRPG

Description (written by the developer; not a statement by this register)

⚔️ BLEACH INCREMENTAL ⚔️ A Bleach-themed text-based RPG! Train your stats, fight powerful enemies & become the strongest soul reaper! 🎲 ROLL YOUR SOUL GENETICS Soul Traits, Zanpakuto, & Noble Houses — each with unique combat passives. ⚔️ 3 RACES, Choose Shinigami, Quincy, or Hollow. Unlock forms from Shikai to Bankai, Vollständig to Letzt Stil, or Resurreccion to Segunda Etapa. 📖 STORY ARCS Battle through escalating arcs from Karakura Town to the Thousand Year War. Defeat bosses & unlock new zones. 🏰 LAS NOCHES TOWER Climb an endless tower with random buffs, rest stops & escalating enemies. 👥 RECRUIT ALLIES Summon allies from Common to Divine. Level them up, unlock unique abilities & build the perfect team for combat. ⚡ DEEP COMBAT SYSTEM 20 element types, status effects (Burn, Bleed, Poison, Stun), spirit meter management, team swapping & form transformations mid-battle. ⭐ Like + Favorite for more updates! 👥 Join the group for Codes!

Last updated by the developer 9 Jun 2026, 19:43 UTC.

0
playing (measured 24 Aug 2026, 13:50 UTC)
1,593
lifetime visits
67%
liked (16 👍 / 8 👎)
19
favourites (11.9 per 1k visits)
25 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 13:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4x XP
359 R$
VIP
299 R$
Extra Luck
229 R$
2x Yen
175 R$
2x XP
159 R$
Soul Vault
149 R$
2x Training
129 R$
Extra Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

65676625 August 2026 — 65 % liked15 September 2026 — 67 % liked25 August 202615 September 2026
2 measurements spanning 20 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 00:4767+2
25 Aug 2026, 21:3665first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.