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Rob The Bank Obby! (HARD)

Rob The Bank Obby! (HARD)

A Roblox experience owned by Obby Creators!.

ObbyENheiststealthvault puzzles

Rob The Bank Obby! (HARD) is an obby experience created on 2019-01-15. The game has accumulated 13,558,541 lifetime visits and 46,858 favorites. Currently, zero users are playing. The title holds a 67% like percentage. No other measured statistics are provided in the data.

Description (written by the developer; not a statement by this register)

💰 Rob the Bank Obby! 🏦 You and your crew are planning the biggest heist ever… but it’s not gonna be easy! Security lasers, guards, and vault puzzles stand in your way. Can you sneak in, crack the safe, and escape with the loot? 🔐 Stealth missions & traps 🧨 Explosive action 🚓 Intense getaway finale! Grab your mask—it’s heist time! ---------------------------------------------------------------------------------------- Gamepasses are for sale too and will be able to be used on any future obby added onto this place. ---------------------------------------------------------------------------------------- A game created by "not_famous" & "KieranChamberlain".

Last updated by the developer 29 Jul 2025, 23:11 UTC.

0
playing (measured 10 Aug 2026, 14:53 UTC)
13,558,541
lifetime visits
67%
liked (3,371 👍 / 1,688 👎)
46,890
favourites (3.5 per 1k visits)
15 January 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome5,255,658 · 100.0% win
Winners! · other1,794,200 · 70.6% win
Secret Badge?! · secret863,182 · 11.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6713 August 2026 — 67 % liked23 August 2026 — 67 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:3067no change
13 Aug 2026, 18:2367first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.