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Become Fit Obby! (EASY)

Become Fit Obby! (EASY)

A Roblox experience owned by Obby Creators!.

ObbyENfitnessgymobstacle course

Become Fit Obby! (EASY) is an obby experience created on 2019-01-15. The game has accumulated 8,323,882 lifetime visits and 22,700 favorites. Currently, zero users are playing. The title holds a 51% like percentage. It features gym-themed obstacles and gamepasses for future stages.

Description (written by the developer; not a statement by this register)

💪 Become Fit Obby! 🏋️‍♂️ Jump over dumbbells, dodge flying energy drinks, and race through crazy workout obstacles! Can you handle the ultimate fitness challenge and become the strongest on Roblox? 🏃‍♂️ Bounce through 20+ wild gym-themed stages 🏋️‍♀️ Avoid weights, protein shakes, and gym traps Get ready to sweat—and have a blast! ---------------------------------------------------------------------------------------- Gamepasses are for sale too and will be able to be used on any future obby added onto this place. ---------------------------------------------------------------------------------------- A game created by "not_famous" & "KieranChamberlain".

Last updated by the developer 29 Jul 2025, 23:24 UTC.

0
playing (measured 10 Aug 2026, 14:53 UTC)
8,323,882
lifetime visits
51%
liked (1,451 👍 / 1,369 👎)
22,737
favourites (2.7 per 1k visits)
15 January 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome3,999,466 · 100.0% win
You Won! :D · progression683,154 · 12.1% win
Secret Badge?! · secret48,434 · 12.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5113 August 2026 — 51 % liked23 August 2026 — 51 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:3451no change
13 Aug 2026, 21:3351first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.