Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Lollganz' Homestore V2

Lollganz' Homestore V2

A Roblox experience owned by Lollganz' Abode.

RoleplayENclothing storeshoppinglow-price items

Lollganz' Homestore V2 is a roleplay experience created on 2019-01-15. The game has accumulated 2,486,617 lifetime visits and holds 1,188 favorites. Currently, zero users are playing. The experience maintains a 52% like percentage. It features original clothing items priced at 5 Robux. The developers include Lollganz and CFrameCollision.

Description (written by the developer; not a statement by this register)

Welcome to Lollganz' Homestore V2 All the clothing displayed here is original, and only 5 Robux (the lowest Roblox allows!) ►Be sure to Like & Favourite, it motivates us to add more clothes! ►Make sure to Follow if you want to be notified of updates! ►Join the group Lollganz' Abode, where you can find more clothes: https://www.roblox.com/groups/4239928/Lollganz-Abode#!/about ►Developers: - Lollganz: Owner, Clothing Designer, UI Designer. - CFrameCollision: Builder. Hope you enjoy the Homestore, happy shopping!

Last updated by the developer 13 Jan 2024, 11:03 UTC.

0
playing (measured 10 Aug 2026, 22:52 UTC)
2,486,617
lifetime visits
52%
liked (354 👍 / 328 👎)
1,188
favourites (0.5 per 1k visits)
15 January 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Lollganz' Homestore's RH Egghunt · collection876,241

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.