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Escape The Grocery Store Obby! (READ DESC)

Escape The Grocery Store Obby! (READ DESC)

A Roblox experience owned by Obby Creators!.

ObbyENgrocery storefood chaosmulti-obby series

Escape The Grocery Store Obby! is an obby experience created on 2019-01-15. The game has accumulated 4,917,390 lifetime visits and 22,937 favorites. Currently, zero players are active. The title holds a 55% like percentage. No additional metrics are provided in the source data.

Description (written by the developer; not a statement by this register)

🛒 Escape the Grocery Store Obby! 🍎 You just came to grab some snacks… but this grocery store has gone CRAZY! The aisles are flooded with giant food, slippery spills, and angry shopping carts on the loose! Can you dodge the chaos and make it out before the doors lock? 🥛 Jump over spilled milk & rolling cans 🍩 Survive the candy aisle sugar traps 🛍️ Escape through the stockroom and loading dock! Hurry—before you’re stuck on cleanup duty forever! ---------------------------------------------------------------------------------------- Gamepasses are for sale too and will be able to be used on any future obby added onto this place. ---------------------------------------------------------------------------------------- A game created by "not_famous" & "KieranChamberlain".

Last updated by the developer 29 Jul 2025, 23:18 UTC.

0
playing (measured 10 Aug 2026, 14:53 UTC)
4,917,390
lifetime visits
55%
liked (1,201 👍 / 991 👎)
23,043
favourites (4.7 per 1k visits)
15 January 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome2,747,089 · 100.0% win
You Won! :D · progression211,576 · 0.00% win
Secret Badge?! · secret62,909 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5514 August 2026 — 55 % liked3 September 2026 — 55 % liked13 September 2026 — 55 % liked23 October 2026 — 55 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 02:0055no change
13 Sept 2026, 01:5155no change
3 Sept 2026, 01:4655no change
14 Aug 2026, 01:4555first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.