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β€οΈπŸ’›TRADES? Adopt Me! LEGENDARY PET SPIN! 🌟

A Roblox experience owned by vipers fc.

OtherENAdopt Me fan gamebeta testingtrading

Description (written by the developer; not a statement by this register)

🌈 This is our beta release so we're just testing with a low amount of players. This is to make sure we get all the bugs out before we go for our big launch. We hope you understand that, and we thank you for helping us test! πŸ”₯ REMINDER: This game dont give free pets ENJOY PLAYING. πŸ”₯ πŸ’Ž THIS IS NOT THE REAL ADOPT ME THIS GAME IS JUST A FAN MADE. πŸ’Ž πŸ’Ž PLAY HERE IF YOU WANT THE FAN ADOPT ME! πŸ”” https://www.roblox.com/games/920587237/Adopt-Me πŸ’Ž IF YOU WANT TO DONATE JUST BUY ANY GAMEPASS EXCEPT ADMIN. πŸ’Ž Tags: RTHRO , obby , oby , obstacle , course , rainbow , long , popular , super , really , easy , fun , funny , mega , free , colorful , colors , color , colour , colourful , colours , noob , lava , jumps , adopt me , ninja , fornite , meep , jailbreak , stars , unicorn , adopt , Krusty , clothing , trading , Krusty krab

Last updated by the developer 28 Feb 2021, 00:41 UTC.

0
playing (measured 25 Oct 2026, 23:00 UTC)
139,240
lifetime visits
26%
liked (26 πŸ‘ / 74 πŸ‘Ž)
157
favourites (1.1 per 1k visits)
15 January 2019
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
25 Oct 2026, 23:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

[Sale] Premium Gamepass
150 R$
[Sale] Radio Gamepass
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Β· welcome107,984 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.