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(SCARY) Escape The Haunted House Obby!

(SCARY) Escape The Haunted House Obby!

A Roblox experience owned by Obby Creators!.

ObbyENhorrorhaunted houseobby

(SCARY) Escape The Haunted House Obby! is an obby experience created on 2019-01-15. It has recorded 2,826,440 lifetime visits and 12,204 favorites. The current player count is 0. The game holds a 59% like percentage. Gamepasses are available for purchase.

Description (written by the developer; not a statement by this register)

👻 Escape the Haunted House Obby! 🕯️ You dared to step inside… but now the doors are LOCKED! Ghosts, creepy dolls, and hidden traps lurk in every dark room of this haunted house. Can you survive the scares and find your way out? 🪦 Jump over spooky traps & creaky floors 🕷️ Avoid giant spiders, ghosts & cursed furniture Get out before the house claims you forever! ---------------------------------------------------------------------------------------- Gamepasses are for sale too and will be able to be used on any future obby added onto this place. ---------------------------------------------------------------------------------------- A game created by "not_famous" & "KieranChamberlain".

Last updated by the developer 29 Jul 2025, 23:30 UTC.

0
playing (measured 10 Aug 2026, 14:53 UTC)
2,826,440
lifetime visits
59%
liked (798 👍 / 552 👎)
12,251
favourites (4.3 per 1k visits)
15 January 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome1,393,975 · 100.0% win
You Escaped! · progression116,600 · 48.0% win
Secret Badge?! · secret3,618 · 16.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5914 August 2026 — 59 % liked24 August 2026 — 59 % liked3 September 2026 — 59 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:3059no change
24 Aug 2026, 06:2359no change
14 Aug 2026, 06:2259first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.