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Escape Jail Obby! (EASY)

Escape Jail Obby! (EASY)

A Roblox experience owned by Obby Creators!.

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Escape Jail Obby! (EASY) is an obby experience created on 2019-01-15. The game has accumulated 19,413,604 lifetime visits and 79,038 favorites. Currently, zero users are playing. The title holds a 58% like percentage. The description highlights obstacle stages and escape mechanics.

Description (written by the developer; not a statement by this register)

🚔 Escape Jail Obby! 🏃‍♂️ You’ve been framed and locked up in the world’s most dangerous prison! But you're not staying here... it’s time to ESCAPE! Sneak past guards, crawl through vents, and dodge deadly traps as you make your way to freedom. 🔓 20+ high-security obstacle stages 🧨 Lasers, lockdowns, and escape tunnels 🚁 Epic prison break finale! Do you have what it takes to break out… or will you be stuck doing life? ---------------------------------------------------------------------------------------- Gamepasses are for sale too and will be able to be used on any future obby added onto this place. ---------------------------------------------------------------------------------------- A game created by "not_famous" & "KieranChamberlain".

Last updated by the developer 12 Jul 2026, 21:13 UTC.

0
playing (measured 10 Aug 2026, 14:53 UTC)
19,413,604
lifetime visits
58%
liked (4,009 👍 / 2,958 👎)
79,170
favourites (4.1 per 1k visits)
15 January 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome8,248,964 · 100.0% win
You Escaped! · progression1,615,472 · 0.00% win
Secret Badge?! · secret387,984 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5813 August 2026 — 58 % liked2 September 2026 — 58 % liked12 September 2026 — 58 % liked22 October 2026 — 58 % liked13 August 202622 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 17:1958no change
12 Sept 2026, 17:0858no change
2 Sept 2026, 17:0558no change
13 Aug 2026, 16:4858first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.