Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Escape The Evil Restaurant Obby! (EASY)

Escape The Evil Restaurant Obby! (EASY)

A Roblox experience owned by Obby Creators!.

ObbyENfood themechef antagonistparkour

Escape The Evil Restaurant Obby! (EASY) is an obby experience created on 2019-01-15. The game has accumulated 3,579,321 lifetime visits and 5,708 favorites. Currently, zero users are playing. The title holds a 56% like percentage. No additional size metrics are provided in the data.

Description (written by the developer; not a statement by this register)

🍔 Escape the Evil Restaurant Obby! 🍟 You came for a quick meal… but the chef has other plans! The food is alive, the kitchen is full of deadly traps, and the EXIT is locked! Can you survive the kitchen chaos and escape the evil restaurant? 🍕 Jump over boiling soup & greasy spills 🔪 Dodge flying knives, ovens, and angry food 👨‍🍳 Face the evil chef in the final showdown! Get out fast… before YOU become the next dish on the menu! ---------------------------------------------------------------------------------------- Gamepasses are for sale too and will be able to be used on any future obby added onto this place. ---------------------------------------------------------------------------------------- A game created by "not_famous" & "KieranChamberlain".

Last updated by the developer 26 Jul 2025, 22:53 UTC.

0
playing (measured 10 Aug 2026, 14:53 UTC)
3,579,321
lifetime visits
56%
liked (850 👍 / 666 👎)
5,719
favourites (1.6 per 1k visits)
15 January 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome1,789,837 · 100.0% win
You Escaped! · progression203,851 · 0.00% win
Secret Badge?! · secret67,125 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5614 August 2026 — 56 % liked3 October 2026 — 56 % liked13 October 2026 — 56 % liked23 October 2026 — 56 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:3056no change
13 Oct 2026, 04:2356no change
3 Oct 2026, 04:2256no change
14 Aug 2026, 04:1856first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.