Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
(COLLECT ITEMS!) Save Christmas Obby!

(COLLECT ITEMS!) Save Christmas Obby!

A Roblox experience owned by Obby Creators!.

ObbyENChristmasObbyCollection

The Roblox experience titled '(COLLECT ITEMS!) Save Christmas Obby!' is categorized as an obby game. It was created on January 15, 2019. The title has accumulated 1,671,847 lifetime visits and 3,171 favorites. Currently, zero users are playing. The experience holds a 68% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

🎄 Save Christmas Obby! 🎅 Oh no! Santa lost all his presents and magic items—now Christmas is in danger! It’s up to YOU to travel through magical worlds, collect the missing items, and save the holiday! 🌀 Use teleporters to visit candy lands, icy caves & toy factories 🎁 Collect Santa’s missing gifts and magical tools ❄️ Dodge tricky traps & solve festive puzzles Can you help Santa deliver presents and SAVE CHRISTMAS? ---------------------------------------------------------------------------------------- Gamepasses are for sale too and will be able to be used on any future obby added onto this place. ---------------------------------------------------------------------------------------- A game created by "not_famous" & "KieranChamberlain".

Last updated by the developer 26 Jul 2025, 23:26 UTC.

0
playing (measured 10 Aug 2026, 14:53 UTC)
1,671,847
lifetime visits
68%
liked (618 👍 / 288 👎)
3,174
favourites (1.9 per 1k visits)
15 January 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome950,861 · 100.0% win
Winners! :D · other93,965 · 100.0% win
Secret Badge?! · secret47,279 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:1768no change
14 Aug 2026, 11:1668first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.