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Escape Treasure Island Obby! (HARD)

Escape Treasure Island Obby! (HARD)

A Roblox experience owned by Obby Creators!.

ObbyENpiratevolcanohard difficulty

Escape Treasure Island Obby! (HARD) is an obby experience created on 2019-01-15. It has accumulated 3,149,449 lifetime visits and 17,379 favorites. The game holds a 61% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🏝️ Escape the Treasure Island Obby! 💥 You landed on Treasure Island… but it’s a deadly trap! Greedy pirates, collapsing bridges, and a raging volcano stand between you and escape. Can you survive the island’s madness and make it out with the loot? 💰 Dodge lava, booby traps & pirate patrols 🗺️ Explore hidden caves and ancient ruins The treasure’s real—but so is the danger. Let’s get off this island! ---------------------------------------------------------------------------------------- Gamepasses are for sale too and will be able to be used on any future obby added onto this place. ---------------------------------------------------------------------------------------- A game created by "not_famous" & "KieranChamberlain".

Last updated by the developer 29 Jul 2025, 23:07 UTC.

0
playing (measured 10 Aug 2026, 14:53 UTC)
3,149,449
lifetime visits
61%
liked (931 👍 / 591 👎)
17,386
favourites (5.5 per 1k visits)
15 January 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome1,528,401 · 100.0% win
Secret Badge?! · secret89,109 · 0.00% win
Winners! :D · other70,725 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6114 August 2026 — 61 % liked24 August 2026 — 61 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:3161no change
14 Aug 2026, 05:2361first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.