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State Police Project

State Police Project

A Roblox experience owned by Polizia Di Stato Project.

RoleplayENroleplaypolicecareer progression

Description (written by the developer; not a statement by this register)

Welcome to State Police Project. A map centered in an imaginary city on State Police. Join and start climbing all ranks by training; enter the special teams by trying out and experience a world of RolePlay. Participate in Events, parties and much more both on the map and on the communication server. (link below) Create your own community and become the protagonist of the story Enter now for guaranteed fun! Note: - Purchased a degree via game pass, you will need to open a ticket on the communications server, otherwise your rank may still arrive there, but requiring more time. - No purchase is refundable - All passes are permanent

Last updated by the developer 3 Aug 2026, 08:41 UTC.

0
playing (measured 12 Aug 2026, 07:08 UTC)
4,201
lifetime visits
71%
liked (15 👍 / 6 👎)
8
favourites (1.9 per 1k visits)
25 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Armeria PRO
549 R$
BEOWULF TCR
499 R$
Sostituto commissario
459 R$
Ispettore superiore
429 R$
Ispettore capo
409 R$
Ispettore
389 R$
[OFFERTA!] Sostituto commissario coordinatore
359 R$
UMP45
349 R$
Sovrintendente Capo Coordinatore
349 R$
Sovrintendente Capo
329 R$
Sovrintendente
309 R$
Vice Sovrintendente
289 R$
Assistente capo coordinatore
209 R$
Assistente capo
199 R$
Vice Ispettore
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to PDSP! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

67716918 August 2026 — 67 % liked28 August 2026 — 71 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 02:3171+4
18 Aug 2026, 02:3067first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.