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Blockfall

Blockfall

A Roblox experience owned by Dreamshot Productions.

SurvivalENvoxel survivalmining and craftingmultiplayer pvp

Description (written by the developer; not a statement by this register)

⛏️ Voxel World 🌑 Dig deep. Build big. Survive the night... together! The Blockfall shattered the Block Universe — take it back! Mine, craft & build with friends. At night, the hunt begins. 🧱 Mine & place every single block 🎙️ NEW: Proximity VOICE CHAT 💾 NEW: Private servers SAVE your world! 🗡️ Zombies, Spiders, Scorpions, Bears, Slimes & Hollowlings 🛡️ PvP, armor & spawn protection 🌊 Oceans, caves, dungeons & rare biomes 👥 Friend beacons • 💍 Magic Trinkets • 🍖 Hunger 🖥️ PC: Double-tap W sprint • SHIFT sneak (hides your name!) • E inventory • Q drop • R rotate • V camera • G cursor • /mute 📱 MOBILE: two-finger tap = camera 👍 LIKE ⭐ FAVORITE 🔔 FOLLOW — 2,500 likes = NEW MOBS + BIOMES! ⭐ Premium = gold star + golden name ⭐ Tags: voxel, survival, mining, crafting, multiplayer, voice chat, pvp, private server, sandbox, open world, creative, building, farming

Last updated by the developer 7 Aug 2026, 20:20 UTC.

1
playing (measured 10 Aug 2026, 14:31 UTC)
95,255
lifetime visits
69%
liked (42 👍 / 19 👎)
189
favourites (2.0 per 1k visits)
25 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Rewards
78 R$
VIP
68 R$
Loot Magnet
28 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome42,112 · 100.0% win
Survive 1 day · progression3,953 · 25.6% win
survive 5 days · progression169 · 20.5% win
survive 10 days · progression46 · 0.00% win
survive 15 days · progression17 · 0.00% win
survive 20 days · progression8 · 0.00% win
survive 25 days · progression6 · 0.00% win
survive 35 days · progression2 · 0.00% win
survive 40 days · progression2 · 0.00% win
survive 30 days · progression2 · 0.00% win
survive 85 days · progression2 · 0.00% win
survive 90 days · progression2 · 0.00% win
survive 95 days · progression2 · 0.00% win
survive 100 days · progression2 · 0.00% win
survive 45 days · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

686968.515 August 2026 — 68 % liked25 August 2026 — 69 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:4569+1
15 Aug 2026, 11:3468first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.