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Cart Ride Into Goo Goo Gaga

Cart Ride Into Goo Goo Gaga

A Roblox experience owned by gagoguga.

OtherENcart ridingphysics-basedmeme culture

Cart Ride Into Goo Goo Gaga is an experience in the other genre, created on 2026-03-25. It has recorded 548,409 lifetime visits and 893 favorites. Currently, 20 users are playing. The experience holds a 37% like percentage.

Description (written by the developer; not a statement by this register)

Cart Ride Into Goo Goo Gaga

Last updated by the developer 1 Aug 2026, 06:20 UTC.

20
playing (measured 10 Aug 2026, 17:53 UTC)
548,409
lifetime visits
34%
liked (273 👍 / 533 👎)
2,301
favourites (4.2 per 1k visits)
25 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:5321first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Helicopter
229 R$
MOD
149 R$
Jetpack
129 R$
SLAP
99 R$
VIP
99 R$
Taser
79 R$
Magic Carpet
79 R$
Hyper Laser Gun
59 R$
Grappl Hook
49 R$
Hyper Red Gun
49 R$
Sword
49 R$
BoomBox
49 R$
GravityCoil
49 R$
Speedy Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome753,671 · 100.0% win
Win · other45,555 · 14.0% win
???? · other6,884 · 3.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

33373514 August 2026 — 37 % liked24 August 2026 — 36 % liked3 September 2026 — 34 % liked13 September 2026 — 34 % liked23 September 2026 — 33 % liked3 October 2026 — 34 % liked14 October 2026 — 34 % liked24 October 2026 — 34 % liked3414 August 202624 October 2026
8 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–38 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 00:0134no change
14 Oct 2026, 00:0034no change
3 Oct 2026, 23:5334+1
23 Sept 2026, 23:5233-1
13 Sept 2026, 22:3434no change
3 Sept 2026, 22:2134-2
24 Aug 2026, 20:4736-1
14 Aug 2026, 20:4737first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.