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Makeup Store Simulator πŸ’„πŸ’…

Makeup Store Simulator πŸ’„πŸ’…

A Roblox experience owned by Japanese Supermarket Simulator.

SimulatorENretail managementdecoratingeconomy simulation

Makeup Store Simulator πŸ’„πŸ’… is a simulator experience created on 2026-03-25. It has 1,063,462 lifetime visits and 12,563 favorites. Currently, 59 players are active. The game holds a 90% like percentage. The description outlines gameplay involving store management, product organization, and NPC hiring.

Description (written by the developer; not a statement by this register)

Welcome to your Makeup Store adventure πŸ’„πŸ’… πŸͺ Own and operate your makeup store 🍜 Unpack crates, organize your products, and decorate your dream makeup store πŸ’Έ Set prices, earn money, and reinvest to unlock rare products πŸ§β€β™€οΈ Hire NPC cashiers or restockers to help during rush hours πŸ“¦ Sell wigs, glasses, and makeup supplies πŸŒ™ Open or close your store, watch the day-night cycle, and level up your shop each day Make sure to join the group and follow for updates! πŸ”” Use the bell/notify to be told of future updates πŸ‘ Please like the game so we can add new content!! Tags: Store, Retail, Shop, Shopping, Makeup, girl, lipstick, dress up, Simulator, Work, Roleplay, Money, Stocks

Last updated by the developer 7 Aug 2026, 16:42 UTC.

59
playing (measured 10 Aug 2026, 14:48 UTC)
1,063,462
lifetime visits
90%
liked (5,166 πŸ‘ / 606 πŸ‘Ž)
14,195
favourites (13.3 per 1k visits)
25 March 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4842first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Cashier NPC
399 R$
Restocker NPC
399 R$
Janitor NPC
299 R$
Makeup Artist
199 R$
Auto-Checkout Gamepass
199 R$
More Colors
199 R$
Quick Pricing
99 R$
VIP Gamepass
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome868,075 Β· 100.0% win
Your First Day Β· welcome348,254 Β· 95.2% win
Getting Started! Β· welcome309,593 Β· 14.2% win
Level 5 Β· progression252,765 Β· 50.1% win
Level 10 Β· progression178,877 Β· 28.0% win
Level 20 Β· progression78,499 Β· 10.0% win
Level 30 Β· progression19,435 Β· 1.5% win
Level 40 Β· progression1,536 Β· 0.30% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 β€” 90 % liked24 August 2026 β€” 90 % liked3 September 2026 β€” 90 % liked13 September 2026 β€” 90 % liked23 September 2026 β€” 90 % liked3 October 2026 β€” 90 % liked13 October 2026 β€” 90 % liked23 October 2026 β€” 90 % liked2 November 2026 β€” 90 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 18:0190no change
23 Oct 2026, 18:0190no change
13 Oct 2026, 18:0090no change
3 Oct 2026, 17:5390no change
23 Sept 2026, 17:5290no change
13 Sept 2026, 17:1790no change
3 Sept 2026, 17:0890no change
24 Aug 2026, 15:3090no change
14 Aug 2026, 15:2390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.