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[πŸš€] Jetpack Tower

[πŸš€] Jetpack Tower

A Roblox experience owned by PixelRuby Studios.

AdventureENplatformerflight mechanicslevel progression

Description (written by the developer; not a statement by this register)

πŸ›©οΈ Welcome to Jetpack Tower! Ignite your engines and blast your way to the top! πŸš€ Can you conquer every level and become a Jetpack Legend? πŸ”₯ How to Play: πŸš€ Boost: Fire up your jetpack to soar across massive gaps! πŸͺ‚ Hover: Control your flight and land precisely on floating platforms! ⚑ Fuel Control: Manage your fuel wiselyβ€”run out, and you’ll drop! πŸ” Reset: Fall? Reset and continue from your last checkpoint! πŸ‘ Like the game! ⭐ Favorite the game! πŸ‘₯ Join the PixelRuby Studios Group! βš™οΈ Game Updates = Temporary Shutdowns πŸ‘‘ Created by @rubenrubyyyy @maratyla10

Last updated by the developer 20 Jun 2026, 09:54 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
40,176
lifetime visits
54%
liked (14 πŸ‘ / 12 πŸ‘Ž)
6,210
favourites (154.6 per 1k visits)
25 March 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Flying Carpet
199 R$
VIP
129 R$
SuperCoil
79 R$
SlapGlove
29 R$
GravityCoil
29 R$
Maxwell
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Jetpack Tower Β· welcome33,814 Β· 100.0% win
Completed World 1 Β· progression2,608 Β· 0.00% win
Completed World 2 Β· progression883 Β· 0.00% win
Completed World 3 Β· progression440 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.