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Train Aura to Escape

Train Aura to Escape

A Roblox experience owned by 99 Days Projects.

SimulatorENclickerprogressionrebirth

Train Aura to Escape is a simulator experience created on 2026-03-25. It has accumulated 727,707 lifetime visits and holds 1,462 favorites. Currently, three users are playing. The title maintains a 66 percent like percentage. The game focuses on punching walls to gain aura and reach new zones through rebirth mechanics.

Description (written by the developer; not a statement by this register)

⚡ Become OVERPOWERED 🧱 Punch Walls to ESCAPE 💥 Gain Aura every punch 🌍 Reach NEW zones 🔁 Rebirth for HUGE multipliers 👑 How far can YOU go?

Last updated by the developer 8 Jul 2026, 15:47 UTC.

3
playing (measured 10 Aug 2026, 15:01 UTC)
727,707
lifetime visits
66%
liked (232 👍 / 119 👎)
1,466
favourites (2.0 per 1k visits)
25 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:013first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Frozen World · progression84,237 · 33.7% win
Volcanic World · progression51,212 · 20.4% win
Crystal World · progression35,232 · 10.2% win
Desert World · other22,542 · 9.2% win
Abyss World · progression13,023 · 5.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:0666no change
14 Aug 2026, 18:0666first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.