Train Aura to Escape
A Roblox experience owned by 99 Days Projects.
SimulatorENclickerprogressionrebirth
Train Aura to Escape is a simulator experience created on 2026-03-25. It has accumulated 727,707 lifetime visits and holds 1,462 favorites. Currently, three users are playing. The title maintains a 66 percent like percentage. The game focuses on punching walls to gain aura and reach new zones through rebirth mechanics.
Description (written by the developer; not a statement by this register)
⚡ Become OVERPOWERED 🧱 Punch Walls to ESCAPE 💥 Gain Aura every punch 🌍 Reach NEW zones 🔁 Rebirth for HUGE multipliers 👑 How far can YOU go?
Last updated by the developer 8 Jul 2026, 15:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:01 | 3 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 18:06 | 66 | no change |
| 14 Aug 2026, 18:06 | 66 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.