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Perpetuity

Perpetuity

A Roblox experience owned by Rampage_Works.

HorrorENhorrorremakealpha

Description (written by the developer; not a statement by this register)

This game is a JOKE REMAKE of ETERNITY in its alpha state. If there are any bugs or players you want to report then please do so in the community server This is an outdated build, do not expect the best experience. “Only then did I realise- What the hell was that? Did we catch that?" This game was made as a joke, in no way did this take away from development time This is the exact same as old eternity during Halloween besides characters, animations and the map being changed. None of the balancing was edited except R3D getting a ledge grab. CREDITS Additional map help, Coding, Most animations - Juzt18 Map, All characters, Art, Some animations, Lobby, Some SFX - Azriel/Aubree Map ambience, Xenomorph Chase Theme, Overdrive SFX - Net/Macaroons R3D Chase Theme - Virusmare LMS - Net, Emi Reload Animation - Aradum GravGrab - Special LMSes Some Animations - Seras Mechanics: Jumping, ledge grabbing. Teaming, exploiting, and inappropriate behavior is PROHIBITED.

Last updated by the developer 7 Aug 2026, 21:24 UTC.

0
playing (measured 10 Aug 2026, 16:49 UTC)
67,843
lifetime visits
81%
liked (565 👍 / 131 👎)
1,914
favourites (28.2 per 1k visits)
25 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Perpetual · other28,451 · 100.0% win
ECHO · other2,264 · 21.1% win
Quite perpetual · other1,962 · 21.1% win
[THANK YOU] · other959 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8115 August 2026 — 81 % liked25 August 2026 — 81 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:0881no change
15 Aug 2026, 15:0081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.