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Vlakten

Vlakten

A Roblox experience owned by Fruit Sight.

SurvivalENsurvivalbase-buildingtribal-combat

Description (written by the developer; not a statement by this register)

Welcome to Vlakten Thrown into a wild and dangerous island world, your goal is simple: survive. Gather resources, hunt for food, craft powerful tools, and level up your skills as you explore new islands filled with opportunities and dangers. Unlock stronger gear, expand your territory, and carve your own path through the world of Vlakten. Build anything from a small campsite to a thriving empire. Construct walls, gates, huts, campfires, and defensive structures Form tribes with friends, trade and cooperate with other survivors, or wage war against rival tribes and raid their bases for valuable loot. Features: • Resource gathering and crafting • Base building and defense • Tribes and teamwork • PvP combat and raiding • Progression and leveling • Exploration across multiple islands • Unlockable tools, weapons, and equipment ALPHA Special thanks to: @CryptentStudios - Map @mozzz3 - Game tools

Last updated by the developer 17 Aug 2026, 23:41 UTC.

0
playing (measured 23 Aug 2026, 22:31 UTC)
17,445
lifetime visits
21%
liked (37 👍 / 139 👎)
317
favourites (18.2 per 1k visits)
25 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 22:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Add 5 inventory Slots
500 R$
Stone age
300 R$
Double XP
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Vlakten-er · welcome17,972 · 0.00% win
First resource mined · progression8,489 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

212221.523 August 2026 — 22 % liked2 September 2026 — 21 % liked2 October 2026 — 21 % liked22 October 2026 — 21 % liked23 August 202622 October 2026
4 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 21–22 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 22:3821no change
2 Oct 2026, 22:3621no change
2 Sept 2026, 22:3321-1
23 Aug 2026, 22:3222first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.